In MOC ARCANA, the Tokens fight, but the Events change the course of a duel. Each Event is named after a real moment or a well-known term of crypto: a rug pull, a halving, a bank run, a trip to the moon.
You play it once from your hand during your Main phase, its effect happens at once, then it goes to the Dead Wallet . Events belong to no faction, so they fit any deck. A 40-card deck can hold up to 12 Events and Personas, so choosing them well matters (see the deck building guide ).
Below, every Event revealed so far, grouped by what it does in a duel, with what the term means in the real crypto world.
In this guide
Attack Direct hits on the Community Removal Weaken Disrupt the hand Protect and grow your Tokens Comebacks and tempo How to use Events well
01
Attack: push for the last points
Event In crypto In a duel
Moon Mission Legendary The hope that a token's price goes "to the moon". All your Tokens gain +10 ATK this turn, and each can attack one more time.
All-Time High Epic The highest price a token has ever reached. All your Tokens gain +5 ATK and +5 DEF until the end of your opponent's next turn.
Buy the Rumor Common From the saying "buy the rumor, sell the news". One of your Tokens gains +8 ATK this turn.
Short Squeeze Common When traders betting on a fall are forced to buy back, pushing the price up. One of your Tokens gains +3 ATK this turn, or +8 if you have fewer CP than your opponent.
02
Direct hits on the Community
Event In crypto In a duel
Whale Alert Rare An alert when a very large holder moves a lot of tokens. Steal 10 CP from your opponent.
Gas Fees Common The fee paid to the network for every transaction. Your opponent loses 8 CP.
Token Burn Common Sending tokens to an address nobody can use, to reduce the supply. Destroy one of your own Tokens: your opponent loses CP equal to its level × 12.
03
Removal: clear the enemy field
Event In crypto In a duel
Liquidation Legendary When a borrowed position is closed by force because its collateral fell too low. Destroy every enemy Token with 12 ATK or less; your opponent loses 5 CP for each one.
Delisting Epic When an exchange stops listing a token. Banish an enemy Token of level 3 or lower: it can never come back.
Rug Pull Rare When a project's team disappears with the money. Destroy an enemy Token of level 4 or lower.
Exit Scam Rare When a project shuts down and leaves with users' funds. Return an enemy Token of level 5 or lower to its owner's hand.
Bridge Hack Epic An attack on a bridge, the service that moves tokens between blockchains. Take control of an enemy Token of level 5 or lower until the end of the turn.
04
Weaken: shrink the threats
Event In crypto In a duel
Halving Epic The moment a network cuts its block rewards in half. An enemy Token has its ATK and DEF halved until the end of your opponent's next turn.
Stablecoin Depeg Rare When a coin meant to stay at one dollar loses its peg. Until the end of the turn, an enemy Token's ATK and DEF become its level × 2.
Flash Crash Rare A sudden, very fast drop in price. Every enemy Token with 15 ATK or more loses 8 ATK until the end of your opponent's next turn.
FUD Rare Fear, Uncertainty and Doubt: rumours that scare holders. Enemy Tokens lose 5 ATK for a turn, your opponent loses 5 CP and discards a random card.
05
Disrupt the hand
Event In crypto In a duel
KYC Rare "Know Your Customer": the identity checks of exchanges. Look at your opponent's hand, choose a card: they discard it and lose 10 CP.
Bank Run Common When everyone tries to withdraw their money at the same time. Your opponent discards a random card, or 2 if they hold 5 cards or more.
06
Protect and grow your Tokens
Event In crypto In a duel
Diamond Hands Epic Holders who never sell, whatever happens. One of your Tokens gains +10 DEF for good and cannot be destroyed until your next turn; you gain 5 CP.
HODL Rare "Hold on for dear life": keeping your tokens through ups and downs. One of your Tokens gains +2 ATK and +2 DEF permanently.
Staking Common Locking tokens to help secure a network, in exchange for rewards. One of your Tokens gains +5 DEF permanently; you gain 5 CP.
Paper Hands Common Holders who sell at the first drop. Return one of your Tokens to your hand and gain 10 CP.
07
Comebacks and tempo
Event In crypto In a duel
Genesis Block Legendary The very first block of a blockchain. Bring a Token back from your Dead Wallet without sacrifice, +5 ATK and +5 DEF for good; you gain 5 CP.
Hard Fork Epic A change of rules that splits a blockchain in two. Summon a Token of level 4 or lower from your Dead Wallet.
Dead Cat Bounce Common A short rise in price after a big fall, before it falls again. Summon a Token of level 2 or lower from your Dead Wallet.
Mainnet Launch Rare The day a blockchain goes live for real. Summon a Token of level 2 or lower from your hand; it does not count as your summon for the turn.
Faucet Common A site that hands out small amounts of tokens for free. Gain 10 CP, or 18 if you have fewer CP than your opponent.
Airdrop Common Free tokens sent to many wallets at once. Draw 2 cards.
08
How to use Events well
Timing beats power. A protection Event is best kept for the turn your opponent attacks your giant; an attack Event for the turn it ends the duel.
Answers first. In your first decks, prefer Events that deal with a big enemy Token (removal, weakening): they save lost duels.
Mind the Personas. A face-down Persona can trigger when you play an Event. If your opponent has one, test it with your least important Event first.
More Events are on their way: they stay sealed until someone pulls them from a pack. All revealed cards are in the Codex , and the rules explain Events in full.
The crypto definitions above are simplified for the game. They are not financial advice.