MOC ARCANA

Event cards: crypto history, played as cards

6 min read

In MOC ARCANA, the Tokens fight, but the Events change the course of a duel. Each Event is named after a real moment or a well-known term of crypto: a rug pull, a halving, a bank run, a trip to the moon.

You play it once from your hand during your Main phase, its effect happens at once, then it goes to the Dead Wallet. Events belong to no faction, so they fit any deck. A 40-card deck can hold up to 12 Events and Personas, so choosing them well matters (see the deck building guide).

Below, every Event revealed so far, grouped by what it does in a duel, with what the term means in the real crypto world.

Attack: push for the last points

EventIn cryptoIn a duel
Moon MissionLegendaryThe hope that a token's price goes "to the moon".All your Tokens gain +10 ATK this turn, and each can attack one more time.
All-Time HighEpicThe highest price a token has ever reached.All your Tokens gain +5 ATK and +5 DEF until the end of your opponent's next turn.
Buy the RumorCommonFrom the saying "buy the rumor, sell the news".One of your Tokens gains +8 ATK this turn.
Short SqueezeCommonWhen traders betting on a fall are forced to buy back, pushing the price up.One of your Tokens gains +3 ATK this turn, or +8 if you have fewer CP than your opponent.

Direct hits on the Community

EventIn cryptoIn a duel
Whale AlertRareAn alert when a very large holder moves a lot of tokens.Steal 10 CP from your opponent.
Gas FeesCommonThe fee paid to the network for every transaction.Your opponent loses 8 CP.
Token BurnCommonSending tokens to an address nobody can use, to reduce the supply.Destroy one of your own Tokens: your opponent loses CP equal to its level × 12.

Removal: clear the enemy field

EventIn cryptoIn a duel
LiquidationLegendaryWhen a borrowed position is closed by force because its collateral fell too low.Destroy every enemy Token with 12 ATK or less; your opponent loses 5 CP for each one.
DelistingEpicWhen an exchange stops listing a token.Banish an enemy Token of level 3 or lower: it can never come back.
Rug PullRareWhen a project's team disappears with the money.Destroy an enemy Token of level 4 or lower.
Exit ScamRareWhen a project shuts down and leaves with users' funds.Return an enemy Token of level 5 or lower to its owner's hand.
Bridge HackEpicAn attack on a bridge, the service that moves tokens between blockchains.Take control of an enemy Token of level 5 or lower until the end of the turn.

Weaken: shrink the threats

EventIn cryptoIn a duel
HalvingEpicThe moment a network cuts its block rewards in half.An enemy Token has its ATK and DEF halved until the end of your opponent's next turn.
Stablecoin DepegRareWhen a coin meant to stay at one dollar loses its peg.Until the end of the turn, an enemy Token's ATK and DEF become its level × 2.
Flash CrashRareA sudden, very fast drop in price.Every enemy Token with 15 ATK or more loses 8 ATK until the end of your opponent's next turn.
FUDRareFear, Uncertainty and Doubt: rumours that scare holders.Enemy Tokens lose 5 ATK for a turn, your opponent loses 5 CP and discards a random card.

Disrupt the hand

EventIn cryptoIn a duel
KYCRare"Know Your Customer": the identity checks of exchanges.Look at your opponent's hand, choose a card: they discard it and lose 10 CP.
Bank RunCommonWhen everyone tries to withdraw their money at the same time.Your opponent discards a random card, or 2 if they hold 5 cards or more.

Protect and grow your Tokens

EventIn cryptoIn a duel
Diamond HandsEpicHolders who never sell, whatever happens.One of your Tokens gains +10 DEF for good and cannot be destroyed until your next turn; you gain 5 CP.
HODLRare"Hold on for dear life": keeping your tokens through ups and downs.One of your Tokens gains +2 ATK and +2 DEF permanently.
StakingCommonLocking tokens to help secure a network, in exchange for rewards.One of your Tokens gains +5 DEF permanently; you gain 5 CP.
Paper HandsCommonHolders who sell at the first drop.Return one of your Tokens to your hand and gain 10 CP.

Comebacks and tempo

EventIn cryptoIn a duel
Genesis BlockLegendaryThe very first block of a blockchain.Bring a Token back from your Dead Wallet without sacrifice, +5 ATK and +5 DEF for good; you gain 5 CP.
Hard ForkEpicA change of rules that splits a blockchain in two.Summon a Token of level 4 or lower from your Dead Wallet.
Dead Cat BounceCommonA short rise in price after a big fall, before it falls again.Summon a Token of level 2 or lower from your Dead Wallet.
Mainnet LaunchRareThe day a blockchain goes live for real.Summon a Token of level 2 or lower from your hand; it does not count as your summon for the turn.
FaucetCommonA site that hands out small amounts of tokens for free.Gain 10 CP, or 18 if you have fewer CP than your opponent.
AirdropCommonFree tokens sent to many wallets at once.Draw 2 cards.

How to use Events well

  • Timing beats power. A protection Event is best kept for the turn your opponent attacks your giant; an attack Event for the turn it ends the duel.
  • Answers first. In your first decks, prefer Events that deal with a big enemy Token (removal, weakening): they save lost duels.
  • Mind the Personas. A face-down Persona can trigger when you play an Event. If your opponent has one, test it with your least important Event first.

More Events are on their way: they stay sealed until someone pulls them from a pack. All revealed cards are in the Codex, and the rules explain Events in full.

The crypto definitions above are simplified for the game. They are not financial advice.

Play your first Events

Try Events in a free duel

No download, no account, no wallet.

The 1st Edition is openPull a card first and your name stays on it
Open a pack Play