Game rules
A competitive card game inspired by the memes of Cronos. Build your community and break your opponent's.
Objective
Reduce your opponent's Community Points (CP) from 100 to 0.
CP stand for a Token's popularity, user base and social strength. Every hit on a player takes CP away. You also lose if you must draw from an empty deck.
Your deck
The field
Each player has 5 Token zones for their Tokens, a face-down zone for hidden Personas, a Deck to draw from and a Dead Wallet: the discard pile for destroyed Tokens and used Events and Personas. Some effects bring cards back from the Dead Wallet.
A turn
- DrawDraw 1 card.
- MainSummon one Token, play your Events and Personas, set Personas face-down.
- BattleEach Token can attack once.
- EndEnd-of-turn effects resolve.
Summoning
One summon per turn. Strong Tokens need sacrifices: send Tokens from your field to the Dead Wallet to call them. Some effects grant extra (Special) summons.
Battle
The defending Token is destroyed and the difference is taken from its owner's CP.
Stand-off: nothing happens.
The attacker is destroyed, no CP lost.
If the opponent has no Token, the full ATK hits their CP.
Events
One-time cards played from your hand during your Main phase, then sent to the Dead Wallet. They turn a duel around: reset the CP, call a giant, protect a Token, weaken the enemy… More Events are on their way.
Personas
Key figures of the Cronos ecosystem. Like Events, a Persona is used once, then goes to the Dead Wallet. Its card says how it is used:
Packs
VS: duel a friend
Challenge another player live, turn by turn, with exactly the Campaign rules: 100 CP, 40 to 60 cards, at least 70% Tokens.
Challenges
The Arena gives everyone the same challenges, so you can compare notes with other players. Find them in the Arena, under Free play.
Sound and music
The Arena and the shop have their own music: one theme in the lobby, one during duels and one while a pack opens. Two round buttons sit in a corner of the screen (in the top bar of the Arena on phones).