MOC ARCANA

Game rules

A competitive card game inspired by the memes of Cronos. Build your community and break your opponent's.

100Community Points
40–60cards per deck
5Token zones
7Token levels
1 vs 1duels
01

Objective

Reduce your opponent's Community Points (CP) from 100 to 0.

CP stand for a Token's popularity, user base and social strength. Every hit on a player takes CP away. You also lose if you must draw from an empty deck.

02

Your deck

40 to 60 cardswith at least 70 % Tokens (28 in a 40-card deck)
Max 3 copiesof the same card
1 copy onlyof each Legendary and Mythic card
5 cards in handto start. The first player skips the first draw and cannot attack on turn 1
03

The field

Each player has 5 Token zones for their Tokens, a face-down zone for hidden Personas, a Deck to draw from and a Dead Wallet: the discard pile for destroyed Tokens and used Events and Personas. Some effects bring cards back from the Dead Wallet.

04

A turn

  1. DrawDraw 1 card.
  2. MainSummon one Token, play your Events and Personas, set Personas face-down.
  3. BattleEach Token can attack once.
  4. EndEnd-of-turn effects resolve.
05

Summoning

One summon per turn. Strong Tokens need sacrifices: send Tokens from your field to the Dead Wallet to call them. Some effects grant extra (Special) summons.

Level 1 – 4
★★★★
No sacrifice
Level 5
★★★★★
1 sacrifice
Level 6
★★★★★★
2 sacrifices
Level 7
★★★★★★★
3 sacrifices
06

Battle

ATK > DEF

The defending Token is destroyed and the difference is taken from its owner's CP.

ATK = DEF

Stand-off: nothing happens.

ATK < DEF

The attacker is destroyed, no CP lost.

Direct attack

If the opponent has no Token, the full ATK hits their CP.

07

Events

One-time cards played from your hand during your Main phase, then sent to the Dead Wallet. They turn a duel around: reset the CP, call a giant, protect a Token, weaken the enemy… More Events are on their way.

08

Personas

Key figures of the Cronos ecosystem. Like Events, a Persona is used once, then goes to the Dead Wallet. Its card says how it is used:

“Play it from your hand”Played during your Main phase, like an Event: its effect resolves at once. Some only work under a condition written on the card (for example, while you have more CP than your opponent).
“Set face-down”Placed in your face-down zone during your Main phase. It stays hidden and triggers by itself during your opponent's turn: when one of their Tokens attacks, or when they play an Event, as written on the card. One face-down Persona answers each attack or Event. Your opponent sees how many face-down cards you have, never which ones.
09

Packs

10 cards per pack99 CRO (launch offer, regular price 199 CRO). Each card: Common 57% · Rare 30% · Epic 10% · Legendary 2.8% · Mythic 0.2%
Limited foreverEvery card has a fixed number of copies in the 1st Edition, never reprinted. A sold-out card leaves the packs
Fair drawYour cards come from a block mined after your purchase: nobody, not even MOC ARCANA, can choose or predict them
Opened in secondsThe website opens your pack a few seconds after you buy it. A pack nobody opens within 256 blocks (about 2 minutes) is opened later with the lowest rarity left
10

VS: duel a friend

Challenge another player live, turn by turn, with exactly the Campaign rules: 100 CP, 40 to 60 cards, at least 70% Tokens.

Create a linkIn the Arena: VS, then Challenge a friend. Send the link: it works once, for 24 hours. Both players need an account (connect a wallet).
Two formatsTrial decks: both players get the ready-made deck of revealed cards, so anyone can accept, even with no cards. Your own decks: each player brings one of their decks, checked against their collection when the duel starts.
Fair playThe server shuffles the decks, draws who begins and provides the randomness. You never see your opponent's hand or deck, and they never see yours. With your own decks, the cards your opponent plays join your Codex in black and white, like the Campaign bosses' cards.
Clock2 minutes per turn: when time runs out, your turn ends. 3 late turns in a row lose the duel.
LeavingSurrender counts as a defeat. Before the first move, leaving cancels the duel (no result). Reloaded the page or switched apps? Come back to the Arena within 3 minutes to resume the duel where it was.
No stakesVS duels never involve CRO, packs or prizes. Your VS record shows in your profile; it does not count in the Campaign.
11

Challenges

The Arena gives everyone the same challenges, so you can compare notes with other players. Find them in the Arena, under Free play.

Every day3 new challenges: an easy one (+1 Seal), a harder one (+2 Seals) and a special one, tied to a faction or a mode (+3 Seals).
Every week1 longer challenge, renewed every Monday: +5 Seals and a weekly badge. Earn the weekly badge 4 weeks in a row for a rare card back (a missed week starts the count again).
SealsYour Seals add up to unlock titles, from Apprentice to Keeper of Seals, and card backs. In My trophies (account menu) you pick the title shown under your name and the card back of your deck, seen by your opponent in VS.
StreaksFinish at least one challenge a day to build a streak: 7 days in a row and 30 days in a row each unlock a title. A missed day starts it again.
FeatsUnique titles and a place in the Hall of Fame: Whale Slayer for the first player to beat The Whale, First Keeper for the first to beat it without losing a single Command Point, and Streak Master for the longest run of wins in a row against the AI each month (UTC). Each feat is checked by replaying the duel (up to 24 h) before it is awarded.
Invite a friendYour personal link is in My trophies (account menu). A friend counts when they open it, connect a new wallet and finish their first duel, all within 30 days. 1 friend unlocks the title Recruiter, 3 the Invitation card back, 10 the title Ambassador; your friend gets the title Newcomer. Up to 10 friends count each month. You only see how many friends joined, never who.
Every mode countsFree play, Practice, the Campaign and VS all move your challenges forward. Only real duels count, with a daily limit on counted duels.
Glory onlySeals, titles, badges and card backs are for show: they never turn into CRO or packs and cannot be sold. You can see the challenges without an account; connect a wallet to keep your progress.
12

Sound and music

The Arena and the shop have their own music: one theme in the lobby, one during duels and one while a pack opens. Two round buttons sit in a corner of the screen (in the top bar of the Arena on phones).

Sound buttonTurns every sound off, music included. Turn it back on to hear everything again.
Music buttonTurns only the music off: the game sounds stay on.
RememberedYour choice is kept on this device. The music only starts after your first click or tap.
13

Coming next

EntitiesInstitutions and platforms with lasting effects that shape the battlefield.
Ready to fight?
The 1st Edition is openPull a card first and your name stays on it
Open a pack Play