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Umbra deck guide

5 min read

Umbra strikes from where you cannot see. Shadows, curses and enigmatic forces: almost every Umbra Token does something the moment it is summoned.

It weakens the enemy, drains a few CP, or forces a discard, and many of them punish whoever destroys them. Umbra wins by small cuts.

The plan

  1. Summon every turn. Each summon is a free effect: lost CP, weaker enemies, a discard.
  2. Keep the enemy weak. Stacked ATK and DEF penalties make your small Tokens win battles they should lose.
  3. Make destruction costly. Umbra Tokens hurt the opponent even when they fall.

Cards to look at

The giant

  • Moonflow (level 6, Legendary): +3 ATK for each enemy Token at the start of your turn. Best against a crowded board.

Level 5

Summon effects (levels 1 to 4)

Punish the attacker

  • Crow with Knife: destroyed in battle, it destroys the Token that destroyed it.
  • Slowana: each Token that attacks it loses 2 ATK for good.
  • FFTheBozos: 6 CP on summon, 6 more when destroyed.
  • Grave: when destroyed, returns a Token from your Dead Wallet to your hand and takes 5 CP.

Cards to look at, not a list of the best cards or of what a pack holds. Only cards already revealed are named.

A 40-card starting plan

PartCount
Umbra Tokens of level 1 to 4 (summon effects first)20 to 22
Level 5 Tokens4 to 5
Level 6 and 7 Tokens2 to 3
Events and Personas (removal and disruption)10 to 12

The general rules behind these numbers are in the deck building guide.

Playing against Umbra

Umbra's penalties are temporary: wait a turn before your big attack if your Tokens were just weakened. Attack its "punish the attacker" Tokens with your least valuable Token, or remove them with an Event like Rug Pull.

More on every faction on the factions page.

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