MOC ARCANA

Fantasma deck guide

5 min read

Nothing stays dead in Fantasma. Its Tokens come back after being destroyed, punish the Tokens that beat them, and turn the Dead Wallet into a second hand.

Fantasma rarely wins the first turns; it wins the duel because the opponent runs out of answers before you run out of Tokens.

Fantasma is also the faction of Chapter I of the Campaign, The Mist Market, so it is the first one most players meet.

The plan

  1. Trade freely in the first turns. Your small Tokens are happy to be destroyed: many of them bring something back when they fall.
  2. Make every destruction cost the opponent. Cards that weaken or punish the Token that destroyed them wear the enemy board down.
  3. Land one wall the opponent cannot remove, then win slowly.

Cards to look at

The finisher

  • Mistery (level 6, Legendary): cannot be destroyed in battle, and the Tokens it destroys are banished instead of going to the Dead Wallet. A wall your opponent must answer with an effect.

Level 5 threats

  • Chucky: the first time it is destroyed, it comes straight back.
  • Pantheon God's Genesis: on summon, destroys the enemy Token with the highest ATK, for 10 CP.
  • FORTUNE FAVOURS THE BRAVE: once per turn, pay 25 CP to halve your opponent's CP. Strong when you are ahead, risky when you are low.

The comeback core (levels 1 to 4)

  • Cry: the Token that destroys it in battle loses 10 ATK for good.
  • Puush Mery: the first time it would be destroyed, it returns to your hand instead.
  • PawsFlow: once per game, when destroyed, brings a level 1 Token back from your Dead Wallet.
  • To the Moon: when destroyed, summons a level 1 Token from your deck.
  • Ulti: when destroyed, returns a random Common Event from your Dead Wallet to your hand.
  • Christmas Pigeon: draws a card when summoned.
  • Ultimate Degree: on summon, takes 6 ATK from one enemy Token and 6 DEF from another.
  • Cro Dragons: attacks twice per turn, but never directly; it clears small defenders.

Handle with care

  • LetsCRO: while it is on the field, no Token can be sacrificed, including yours. It can freeze an opponent who is about to call a giant, but it also stops your own level 5 to 7 Tokens.
  • Cronies: both players lose 10 CP when it is summoned.

Cards to look at, not a list of the best cards or of what a pack holds. Only cards already revealed are named.

Events that fit Fantasma

Events belong to no faction, but some match the Fantasma plan very well: Genesis Block and Hard Fork bring a Token back from the Dead Wallet, Dead Cat Bounce does the same for a small one. All Events are explained on the Events page.

A 40-card starting plan

PartCount
Fantasma Tokens of level 1 to 4 (the comeback core)18 to 20
Level 5 Tokens5 to 6
Level 6 and 7 Tokens3 to 4
Events (recursion first) and Personas10 to 12

Fill gaps with Tokens of another faction if your collection is short: a mixed deck works. The general rules behind these numbers are in the deck building guide.

Playing against Fantasma

Banish effects (Delisting is one) remove a Fantasma Token for good. Count what is in their Dead Wallet before you commit your big attack.

More on every faction on the factions page.

Try the game first

Play a free duel

No download, no account, no wallet.

The 1st Edition is openPull a card first and your name stays on it
Open a pack Play