Ronax does not trick its way to victory: it hits, and it hits hard.
The warrior clans of MOC ARCANA put pressure on the opponent's Community Points from the first turns, attack directly whenever the field opens, and grow stronger with every fight.
The plan
- Start fast. Many Ronax Tokens are level 1 or 2 and want to attack from turn 2.
- Keep the pressure on the CP. Direct attacks and extra damage turn every opening into lost points for the opponent.
- Finish before the long game. Ronax has fewer tricks than Cortexa or Fantasma; it wants the duel over while the opponent is still setting up.
Cards to look at
The finisher
- Puush Da Button (level 6, Legendary): once per game, summon any Token from your deck, hand or Dead Wallet without sacrifice.
Level 5 threats
- CRONAN: once per turn, can attack every enemy Token.
- Robin: while it is on the field, all enemy Token effects are turned off. Pure Ronax: ATK against ATK.
Pressure (levels 1 to 4)
- Aryoshin: a direct attack deals 7 extra damage.
- Serious Coin: destroys at once any Token with a lower ATK that it battles.
- LEUGIM: +5 ATK when it battles a level 4 or higher Token.
- Memecoin: on summon, all your Tokens gain +3 ATK for the turn.
- The Cronos Family: all other allied Ronax Tokens gain +1 ATK and +2 DEF.
- CroMeme: all your Tokens gain +1 ATK while it stands.
- Cronos Legends: +2 ATK for good each time it destroys a Token.
- Ultra Cat: +2 ATK for good each time it attacks.
- Cro-Magnon: +1 ATK for good each time it survives a battle.
- NINJA: attacks directly when your opponent has more Tokens than you.
- CROBINHOOD: steals 3 CP with each attack while you are behind.
Tools for the hard moments
- MatrixOnCronos: if it is destroyed, your opponent cannot attack during their next turn.
- WAIFU: if it is destroyed, you can save another Token this turn.
- CronosRebelAlliance: attacks twice per turn when it is your last Token.
Cards to look at, not a list of the best cards or of what a pack holds. Only cards already revealed are named.
Events that fit Ronax
Attack Events turn a Ronax board into a finishing blow: Moon Mission (+10 ATK and an extra attack for every Token), All-Time High, Buy the Rumor. Removal like Rug Pull opens the way for direct attacks. All Events are explained on the Events page.
A 40-card starting plan
| Part | Count |
|---|---|
| Ronax Tokens of level 1 to 4 (more level 1 and 2 than usual) | 20 to 22 |
| Level 5 Tokens | 4 to 5 |
| Level 6 and 7 Tokens | 2 to 3 |
| Events (attack and removal first) and Personas | 10 to 12 |
Ronax runs a few more small Tokens than the general plan, because its strength is the early pressure.
Playing against Ronax
Survive the first turns. High-DEF Tokens stop the small attackers, and an Event like Halving or Flash Crash breaks a big attack. A Ronax deck that has not won by mid-duel often runs out of steam.
More on every faction on the factions page.